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ColorTool Activation Code





















































About This Software ColorTool is a software for creating color palettes from scratch. You can use these palettes you created for your illustrations, pixel art or design work.Import your own illustrations and enable remapping to see how they would look like with your newly created palette. See all changes in real-time and export the final result.Get inspired and import reference images to guide your color picking process.Features Create palettes by placing an intricate web of colors and their connections. See directly how the palettes change the look of your illustrations. Make tweaks and see the results in real time! Highly advanced remapping algorithm allowing you to change the colors of your artwork after the fact! Export created palettes in 8 different palette formats to be used in a wide array of software including Aseprite, Krita, Photoshop and many more! ... or export as PNG file in different arrangements, usable in almost all creative software. 1075eedd30 Title: ColorToolGenre: Design & Illustration, Early AccessDeveloper:Manuel RieckePublisher:Manuel RieckeRelease Date: 6 Nov, 2018 ColorTool Activation Code Great service! Honestly ever since I got this thing it's my go-to for whenever i'm:-doing a draw-designing a thing-making a character-yesand it genuinely has helped me out a lot with color and trying to make things pop and seeing how it connects and flows n' stuff. It doesn't even have to be pixel art, I haven't (so far) used it for that and it's worked really well for me.. I did not spend too much time with this software because I didn't have to. It is fast and easy to use. The color palette I created with this was perfect for pixel art. This software sped up my pixel art workflow by quite a bit. However, I do find it a bit expensive for what it currently can do. Might be a great touch for developers if we could export palettes as HEX and ARGB values into a .txt file or something similar.. Excellent intuitive tool used for color correction with sanic fast speeds. If you're strugling to find the right palette for your sprite set this is definitely the tool for the job.I dont know what sort of magic went into programming this thing but its algorithm for finding just the right colors is scary to the point where it basically colorpicks better than the artist themselves (with some minor touch ups). Overall: A decent beta product with lots of potential. This is a tool that I wanted as soon as I saw it, a year or more ago.Pros:- Very nice drag\/drop\/draw connectors interface.- Gradients work beautifully.- I like how dragging a connector lets you move both end nodes at once.Bugs:- Double-clicking on a connector to create a new node does not make the new node the color that you double-clicked on; sometimes it was also much darker than the average of the two end nodes (e.g., adding a node between bright orange and black gave a very, very dark brown instead of a medium-lightness brown)- Relatedly, there is no easy way to sample intermediate colors. To find the hex code of an intermediate color I had to take a screenshot, paste that into Photoshop, and sample with the eyedropper.- Sometimes I was unable to delete a selected object with the Delete key, and had to use the right-click menu.Suggestions:- It might be nice to show the grid when a node is being dragged--it was sometimes hard to tell where something would go until I released it- It would be lovely to have a hex grid option, but I *completely* understand if it would be too much work.. As soon as I saw the development of this program over time on twitter, I was quite excited for it. The program is very quick and easy to understand. In just 30 minutes of use I was able to figure out the core features of the tool. With that in mind, here's some features that I think will help the program out. Being able to copy\/paste images in for the refs. If I'm working on spritework, or if I just want an image off of somewhere, being able to paste it will allow me to not have to save every image I want to use. I don't know if this is a thing, but being able to generate a pallete from an image would be pretty cool. If this is already a thing, well call me the fool. That's all I could think of really, I'm tired So yeah. If YOU are a random reader, buy the program. Is cool and good.I'm gonna rate this program a solid Grandma's Cookies out of Greek Ambrosia and Necter ColorTool Build 01: - New Feature: Ability to "Collapse" nodes by pressing Ctrl+Delete- New Feature: Custom Dither Patterns. Beta 1 Bugfix Release: 16 Nov 2018 Fixed Batch Export functionality.12 Nov 2018 Fixed a bug which would cause changes to hotkeys not be saved properly.8 Nov 2018 Fixed a critical bug where multiple canvases stayed active even though their tab wasn't visible, causing unexpected behavior. Fixed a bug where trying to Move, Rotate or Scale without a selection would result in a crash. Fixed a bug where the dither strength would be reset to the default. Fixed a bug where changing the color space of a ramp had no effect. Fixed a bug where using the color picker didn't work properly in Pixel Art mode. Fixed a bug where ColorTool failed to load a file if the extension contained uppercase characters. Fixed a bug where document data stayed in memory after the associated tab was closed. Adjusted some of the defaults to avoid confusion.. ColorTool Build 03: - Experimental Mac Support- Support for older Linux versions (Ubuntu 14.04 and up)- Internal: Ported from Godot 3.0 to 3.1- New color space: HCY (Hue, Chromaticity, Luminosity)- Color picker can now be switched between using HSV and HCY- Hotkey for Dragging Connections between colors. (c)- Fixed: Splitting a ramp would sometimes use the wrong color.- Fixed: Linear HSV color space wasn't working as intended.. ColorTool Build 02: - New Remapping Mode: Basic- Overhaul of the UI theme- Overhaul of the Reference Image UI- Minor UI tweaks- Internal: Effect System- Internal: Improvements to the file format that allows for better forward compatibility- Fixed: Typo that would save .pal as "JASK" files instead of "JASC"- Fixed: Bug that would unexpectedly change the color when changing the color space

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